About
Hi, I’m Gaurav Kalamkar.
3D generalist — product modeling, animation & CGI that bring ideas to life.
I’m a passionate 3D artist specializing in product modeling and animation, with hands-on experience delivering high-quality visual content. I continuously strive to refine my craft and create visually compelling designs that bring ideas to life.
My background is technical: a Diploma in Computer Engineering followed by a B.E. in Computer Science and Design — which means the artist’s eye sits on top of a solid engineering foundation. That blend shows up in clean topology, sane scene setups, and renders that hold up under scrutiny.
Professionally I’ve built products and visual content at Sunlight Sports — 3D models, textures, and animation for marketing — after specializing in product rendering and animation for clients worldwide on Fiverr, through regular updates and feedback loops.
This site is a running collection of that work. Each project page includes a walkthrough and a write-up of how it was made — from blockout to the final frame.
Experience
Where I’ve worked.
2025 — Present
3D Artist · Sunlight Sports
Create high-quality 3D models, textures, and animations for sports-related products and visual content, collaborating with the team on engaging product visuals for marketing and promotional use.
2024 — 2025
3D Generalist · Fiverr International
Specialized in product rendering and animation using Blender — modeling, texturing, and animating products with a seamless process built on regular client updates and feedback.
Education
Where I studied
2019 — 2022
B.E. in Computer Science and Design
New Horizon Institute of Technology and Management, Thane
2019 — 2022
Diploma in Computer Engineering
Government Polytechnic, Thane
Certifications
Certified in
- Adobe Graphic Designer Professional Certificate
- Adobe Content Creator Professional Certificate
Now
Currently creating 3D models, textures, and animation at Sunlight Sports — and documenting the craft here as it happens.
Toolkit
Tools I reach for
Modeling to final cut — this is what’s in rotation right now.
Modeling & Animation
- Blender
- Product Modelling
- 3D Animation
- Simulations
Look Development
- Product Lighting
- Texturing
- Product Rendering
- CGI VFX
Post-Production
- Video Editing
- Photoshop
- Illustrator
- After Effects
- Premiere Pro
Principles
How I think about the work
Four rules I keep coming back to, regardless of project or subject.
- 01
Reference first
Every shot starts with references and a brief. The model is the last decision, not the first.
- 02
Blockout before detail
Composition and scale locked early, so the detail work happens on solid ground — never the other way round.
- 03
Feedback is a loop
Regular test renders, honest updates, revisions absorbed early — when they’re still cheap.
- 04
Deliver clean
Files that open, formats that fit the channel, and a final pass on every reflection and falloff.
Next step
Want the full story?
Tell me what you’re building and I’ll walk you through how I’d approach it.