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About

Hi, I’m Gaurav Kalamkar.

3D generalist — product modeling, animation & CGI that bring ideas to life.

I’m a passionate 3D artist specializing in product modeling and animation, with hands-on experience delivering high-quality visual content. I continuously strive to refine my craft and create visually compelling designs that bring ideas to life.

My background is technical: a Diploma in Computer Engineering followed by a B.E. in Computer Science and Design — which means the artist’s eye sits on top of a solid engineering foundation. That blend shows up in clean topology, sane scene setups, and renders that hold up under scrutiny.

Professionally I’ve built products and visual content at Sunlight Sports — 3D models, textures, and animation for marketing — after specializing in product rendering and animation for clients worldwide on Fiverr, through regular updates and feedback loops.

This site is a running collection of that work. Each project page includes a walkthrough and a write-up of how it was made — from blockout to the final frame.

Experience

Where I’ve worked.

  1. 2025 — Present

    3D Artist · Sunlight Sports

    Create high-quality 3D models, textures, and animations for sports-related products and visual content, collaborating with the team on engaging product visuals for marketing and promotional use.

  2. 2024 — 2025

    3D Generalist · Fiverr International

    Specialized in product rendering and animation using Blender — modeling, texturing, and animating products with a seamless process built on regular client updates and feedback.

Education

Where I studied

  1. 2019 — 2022

    B.E. in Computer Science and Design

    New Horizon Institute of Technology and Management, Thane

  2. 2019 — 2022

    Diploma in Computer Engineering

    Government Polytechnic, Thane

Certifications

Certified in

  • Adobe Graphic Designer Professional Certificate
  • Adobe Content Creator Professional Certificate

Now

Currently creating 3D models, textures, and animation at Sunlight Sports — and documenting the craft here as it happens.

Toolkit

Tools I reach for

Modeling to final cut — this is what’s in rotation right now.

Modeling & Animation

  • Blender
  • Product Modelling
  • 3D Animation
  • Simulations

Look Development

  • Product Lighting
  • Texturing
  • Product Rendering
  • CGI VFX

Post-Production

  • Video Editing
  • Photoshop
  • Illustrator
  • After Effects
  • Premiere Pro

Principles

How I think about the work

Four rules I keep coming back to, regardless of project or subject.

  1. 01

    Reference first

    Every shot starts with references and a brief. The model is the last decision, not the first.

  2. 02

    Blockout before detail

    Composition and scale locked early, so the detail work happens on solid ground — never the other way round.

  3. 03

    Feedback is a loop

    Regular test renders, honest updates, revisions absorbed early — when they’re still cheap.

  4. 04

    Deliver clean

    Files that open, formats that fit the channel, and a final pass on every reflection and falloff.

Next step

Want the full story?

Tell me what you’re building and I’ll walk you through how I’d approach it.